resume

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Employment History...

Lead Graphic Designer | Comedy Central's The Showbiz Show with David Spade | Hollywood, California
August 2005 to June 2006 and February 2007 to July 2007

  • Designed and created animated bumpers, sponsor billboards, stage elements for plasma screens and ten foot rear projector screens, full screen title cards, lower thirds, transitions and special visual effects requiring 2D tracking and compositing.
  • Supervised in-studio shoots to advise the direction of composite and green screen shots.

Lead Graphic Designer | NBC's The Megan Mullally Show | Hollywood, California
August 2006 to November 2006

  • Designed and created show package elements including lower thirds, bumper frames, logo bug, logo title and animated segment titles.
  • Managed and interpreted creative input from an onslaught of creative departments including Human Interest, Celebrity, Music Talent, Online website, Comedy and Field.

Head Electronic Graphics Operator | Fox Network E&O | Los Angeles, California
May 2005 to August 2005

  • Supervised the design and production of graphics for Prime Time On Air Promotions.
  • Coordinated the production schedule and strategy of a team of up to 7 artists.
  • Provided creative direction at the last stage of production prior to satellite feed to Fox Network affiliates nationwide.

Visual Effects Artist | Santa Monica, California
July 2004 to present

  • Operated independently as a freelance contract artist.
  • Created 3D and 2D visual effects for commercials, broadcast and film.
  • Completed projects for Samsung, Garth Brooks, Coffee Mate, Deal or No Deal, AAA California/Texas, Toyota, Blue Cross, Del Taco, Ikea, the 77th and 78th Annual Academy Awards, the Rock and Roll Hall of Fame, THQ’s Sponge Bob Square Pants, Destroy All Humans, MX vs. ATV, PokerStars.com, Islands and others.

Maya Artist | Compositor | Mixin Pixls | Santa Monica, California
December 1998 to September 2003

  • Created 3D visual effects and photoreal imagery using Maya at all stages of the CGI production pipeline.
  • Incorporated modeling, animation, lighting, particle effects, texturing, warping, morphing, matchmoving, painting and compositing to create finished effects for inclusion in broadcast productions, commercial spots and feature length films.

Software Related Experience...

Autodesk Maya | Autodesk Combustion | GenArts Sapphire PlugIns | Adobe After Effects, Photoshop and Illustrator | Knoll Light Factory | Avid Elastic Reality | RealViz Stitcher | Ultimatte Keyer | Unix, Macintosh and Windows Operating systems | PHP programming, HTML, Javascript, CSS, Mysql Database